A sheetpan is spread with colorful veggies and cut up chicken breasts.

Feature Matching and Sheet Pan Chicken with Chef Michelle Patterson

In our newest CIDDL Cizzles, Michelle Patterson discusses assistive technology and the importance of feature matching to ensure student success. Michelle has taught as an adjunct professor at the University of Central Florida in the Department of Exceptional Student Education and previously served as a Technology Resource Specialist as part of a Florida statewide discretionary project to meet the needs of K12 students with disabilities through the implementation of UDL, Assistive Technology, and Accessible Educational Materials.
Two students work together on a desktop computer and tablet.

Learning About Educational Technology Through Student Voice in Personnel Preparation

Bringing student voice into the professional preparation classroom starts with simply offering the opportunity to share. Provides a means to gather thoughts from your students about what they have experienced in their lives growing up with technology, their lives as learners, and even their early lives as pre-service professionals.
Three women sit at a table during a professional meeting. One works on a laptop during the discussion.

Counting Down from Five: Answers and Questions for Starting Special Education Teachers

In our latest webinar, Dr. Tara Courchaine facilitates a conversation with three state and district leaders regarding both what special educators should know about technology as it relates to their future classrooms, and what questions they should ask their school sites to ensure they are a good match.
A woman looks through Virtual Reality goggles to see various images and videos spread out before her.

I’ll Cross that Virtual Bridge When I Come to It: Orientation and Mobility Training in Virtual Environments

One technology that has shown potential for creating safe spaces for teaching/practicing O&M skills is virtual reality (VR). According to Thevin and colleagues (2020), VR systems create immersive, interactive environments that provide students the opportunity for trial and error . Besides visual feedback, VR systems can provide both haptic and auditory information for the benefit of individuals who are blind or low vision.