Category: Research

We, as a national center, aim to provide resources encouraging innovation across the field that supports, advances, and/or investigates the use of educational technology in higher education and birth through 21 learning environments. Check on this post to read more about Research within the CIDDL framework.

An image of designing a game (gamification)

Gamify Your Classroom

Author: Ling Zhang; What is gamification? Game it up! Let’s make learning more engaging and motivating! Gamification has become increasingly popular in non-game contexts.

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