Building Effective Professional Learning Networks to Improve Engagement
Building Effective Professional Learning Networks to Improve Engagement Author: Ling Zhang; Richard A. Carter Extensive research suggests that effective professional development (PD) programs usually build on teachers’ previous knowledge, meet personal development needs, provide active learning opportunities, promote community and…
Creating System-Wide Change for the Provision of Accessible Educational Materials
Creating System-Wide Change for the Provision of Accessible Educational Materials Author: Nicholas Hoekstra In the July 2021 CIDDL Research and Practice Brief, we interviewed Cynthia Curry, who is the Director of Technical Assistance and Program Director at the National Center on Accessible Educational…
Occupational Therapy Student Telehealth Experiences
Occupational Therapy Student Telehealth Experiences Author: Jake Benich, Hannah Stoll, Grace Fulton Who We Are? We are new occupational therapy (OT) graduates who recently completed their doctoral capstone projects involving telehealth. Our projects involved working on telehealth training for therapists,…
Using UDL and Technology to enhance Learning for All
Using Universal Design for Learning and Technology to enhance Learning for All Author: Nicholas Hoekstra In the June CIDDL Research and Practice Brief, we interview Dr. Loui Lord Nelson. Dr. Nelson is an author, consultant, and host of the podcast…
Engaging Our Learners: Tips, Tools, and Strategies
Engaging Our Learners: Tips, Tools, and Strategies Author: Sean Smith, Nicholas Hoekstra Today’s blog about tips, tools, and strategies for enhancing engagement in the classroom is based on the following video produced by Professor Sean Smith of the Department of…
Designing Accessible Presentations in PowerPoint
Designing Accessible Presentations in PowerPoint Author: Nicholas Hoekstra The PowerPoint presentation is ubiquitous in classrooms around the world, and for good reason. PowerPoint is a powerful multimedia software that allows teachers to present information in dynamic ways, using text, images,…
Digital Books and Universal Design for Learning
Digital Books and Universal Design for Learning Author: Nicholas Hoekstra Accessible Textbooks? One of the most quintessential features of any class or course is the textbook: the go-to source for structure, knowledge, and exercises for almost any subject. Unfortunately, traditional…
Online course accessibility: A single path or multiple pathways to a single destination?
Online course accessibility: A single path or multiple pathways to a single destination? Author: Matthew Marino Covid-19 first appeared in the United States last March, colleges and universities across the country scrambled to move courses from face-to-face into online formats.…
Designing for Use of Technology and Innovation
Designing for Use of Technology and Innovation Author: CIDDL Team Technologies designed based on Universal Design for Learning The power of technology in improving student learning and engagement is contingent on its effective design and innovative use in various learning…
Gamify Your Classroom
Gamify Your Classroom Author: Ling Zhang What is gamification? Game it up! Let’s make learning more engaging and motivating! Gamification has become increasingly popular in non-game contexts. For education, gamification means that we use game thinking and design elements to…
We, as a national center, aim to develop, research, and use the design that promotes the positive impact of educational technology in special education, early intervention, and related services. Check out this post to read more about Design within the CIDDL framework.