Icon represents design considerations for instruction

We, as a national center, aim to develop, research, and use the design that promotes the positive impact of educational technology in special education, early intervention, and related services. Check out this post to read more about Design within the CIDDL framework.

 

An image of a female student using accessible online course materials

Online course accessibility: A single path or multiple pathways to a single destination?

Author: Matthew Marino; info@ciddl.org Covid-19 first appeared in the United States last March, colleges and universities across the country scrambled to move courses from face-to-face into online formats. The transition …

An image of online learning model supported by computer (e.g., use of technology)

Designing for Use of Technology and Innovation

Author: CIDDL Team; info@ciddl.org Technologies designed based on UDL  The power of technology in improving student learning and engagement is contingent on its effective design and innovative use in various …

An image of designing a game (gamification)

Gamify Your Classroom

Author: Ling Zhang; info@ciddl.org What is gamification? Game it up! Let’s make learning more engaging and motivating! Gamification has become increasingly popular in non-game contexts. For education, gamification means that …

An image of a professor introducing the syllabus.

Reimagining Your Syllabus Using Universal Design for Learning

Author: Monica Berns; Michelle Patterson; Christine Parsons; info@ciddl.org Gone are the days when the syllabus provided only class expectations and grading criteria. Today, the syllabus can be a living document …

Introduction to the Center for Innovation, Design, and Digital Learning (CIDDL)​

Learn more about the new Center for Innovation, Design, and Digital Learning! Panelists: Dr. Trey Vasquez, Dr. James Basham, Dr. Ling Zhang, Christine Parsons, Dr. Jody Britten Recorded on April …