We, as a national center, aim to provide resources that support the tools, practices, and research needed to support effective knowledge, adoption, and use of educational technology in higher education and birth through 21 learning environments. Check on this post to read more about Instruction within the CIDDL framework.

An image illustrating podcast producing process

Using UDL and Technology to enhance Learning for All

Author: Nicholas Hoekstra info@ciddl.org In the June CIDDL Research and Practice Brief, we interview Dr. Loui Lord Nelson. Dr. Nelson is an author, consultant, and host of the podcast UDL …

An Image of Collage Classroom (engagement)

Engaging Our Learners: Tips, Tools, and Strategies

Author: Sean Smith, Nicholas Hoekstra; info@ciddl.org Today’s blog about tips, tools, and strategies for enhancing engagement in the classroom is based on the following video produced by Professor Sean Smith …

An image of PowerPoint presentation

Designing Accessible Presentations in PowerPoint

Author: Nicholas Hoekstra; info@ciddl.org The PowerPoint presentation is ubiquitous in classrooms around the world, and for good reason. PowerPoint is a powerful multimedia software that allows teachers to present information …

An image of iPhone symbolizing a digital library

Digital Books and Universal Design for Learning

Author: Nicholas Hoekstra; info@ciddl.org Accessible Textbooks? One of the most quintessential features of any class or course is the textbook: the go-to source for structure, knowledge, and exercises for almost …

An image of designing a game (gamification)

Gamify Your Classroom

Author: Ling Zhang; info@ciddl.org What is gamification? Game it up! Let’s make learning more engaging and motivating! Gamification has become increasingly popular in non-game contexts. For education, gamification means that …