Photo of Dr Matt Marino

Game-Based Learning for STEM Education

This brief highlights how game-based learning can transform STEM education for all students, including those with disabilities. Readers will gain insights into how game-based learning fosters student engagement, collaboration, and conceptual understanding, supported by real-world projects and research. It also explores how iterative design principles and AI-enhanced personalization can be integrated into teacher preparation. Dr. Marino’s approach illustrates how evidence-based game development and reflective practice can bridge the gap between research and classroom implementation.