
Virtual Reality for Career Exploration: Expanding Transition Opportunities for Students with Disabilities
Authors: Kimberly Martinez; info@ciddl.org
The start of a new academic year gives faculty an opportunity to revisit how they prepare future educators for meaningful practice. Back-to-school planning often focuses on syllabi, course routines, assignments, and expectations. Faculty in special education and leadership preparation programs can also use this season to ask a broader question: How are we preparing future professionals to use technology to support student independence beyond the classroom?
Career exploration helps students imagine, practice, and prepare for life beyond school. For students with disabilities, this process often requires explicit instruction, repeated opportunities for practice, and meaningful exposure to future work environments. Virtual reality (VR) can expand access to career exploration by allowing students to engage with simulated workplace tasks, interview scenarios, and life skills in structured, low-risk settings.
VR as a Career Exploration Tool
Career exploration does not begin with employment alone. It begins with exposure. Students need opportunities to learn about different job settings, understand workplace expectations, and practice the skills connected to future independence. Bouck, Norwine, and Liu (2026) define life skills as the abilities individuals use to care for themselves and participate in their communities, including vocational or employment skills, transportation, safety, domestic skills, and recreation.
VR can help educators introduce these experiences before students enter real-world settings. Students can practice navigating a workplace, completing tasks, preparing for interviews, or responding to common employment situations. These simulations can reduce pressure while giving educators opportunities to provide feedback, adjust instruction, and connect practice to individualized transition goals.
Back-to-School Questions for faculty
A new semester offers a practical starting point for faculty to model purposeful technology integration. Professors preparing future special educators might consider how VR fits within course objectives, field experiences, transition-planning assignments, or discussions of evidence-based practice.
Faculty can ask:
- What transition or life skill should teacher candidates learn to teach?
- How can VR support access, practice, or feedback?
- How will candidates evaluate whether VR improves student learning?
- How will students apply skills beyond the virtual environment?
These questions help faculty move beyond novelty and toward instructional purpose.
Supporting Employment Readiness
Job interviews remain a critical step in obtaining employment, yet the social demands of interviews can create barriers for individuals with intellectual disabilities. Carlson and colleagues (2026) found that job interviews require overt and subtle social behaviors, including posture, understandable speech, appropriate voice, and nonverbal communication.
Mixed-reality simulation offers one way to practice these skills. Carlson and colleagues compared mixed-reality simulation with traditional face-to-face practice for young adults with intellectual disabilities. Both groups improved interview performance and reduced interview-related anxiety, although researchers found no significant differences between the two practice formats.
This finding offers an important lesson for educators. VR does not need to replace existing instruction. It can supplement direct instruction, role-play, community-based instruction, and performance feedback.
Preparing Educators to Use VR Intentionally
CIDDL’s mission emphasizes integrating educational technology, assistive technology, and artificial intelligence into special education and leadership preparation programs. VR fits this mission when faculty prepare future educators to use technology with purpose.
As faculty return to teaching, VR can serve as a useful discussion point in courses focused on transition, assistive technology, instructional design, or practice. Teacher candidates need opportunities to examine both possibilities and limitations. Bouck and colleagues (2026) found limited attention to generalization across VR studies, even though real-world application remains essential for independence.
Final Thought
Back-to-school planning should include more than course logistics. It should invite faculty to consider how technology can prepare future educators to support students with disabilities in meaningful, future-focused ways. VR can create new pathways for students to explore careers, practice employment skills, and build confidence. Effective implementation requires clear goals, explicit instruction, accessible design, and real-world follow-up.
Intentional use of VR can help educators move beyond novelty and toward meaningful transition support.
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